The mechanics associated with the bard class appear to disrupt the fundamental dynamics of the Dark and Darker.

I find myself increasingly frustrated by encounters with bard teams. As a player who maintains a consistent level of gear, boasting a survival rate exceeding 60%, I’ve ventured into matches with a diverse array of team compositions. However, the bard class consistently emerges as the primary source of concern within the rock-paper-scissors framework that underpins this game.

Before accusations fly and the comments section becomes a battleground of frustrated players exclaiming “If I can’t beat this individual, they must be overpowered,” let me clarify that I’m anticipating an experience where a bard eradicates you with an area-of-effect (AOE) spell, one that can traverse walls without necessitating precision aiming or skillful execution, dealing a substantial 20% damage to your health with each tick.

Other classes boast potent spell mechanics, yet in most cases, these spells are either challenging to land or accompanied by significant drawbacks, such as inadvertently benefiting opponents or, often, both.

Consider cleric, wizard, and other classes that can mistakenly apply beneficial effects to adversaries. This limitation does not extend to bards.

Additionally, spells cast by clerics, warlocks, wizards, and virtually every other class have the capacity to harm their teammates. This restriction does not apply to bards.

Rogues must allocate a talent point to unlock a single chest, even then having to successfully navigate a skill check. Bards, on the other hand, are exempt from this constraint, and their ability is AOE in nature.

Caster classes, apart from warlocks (and of course, bards), are governed by the constraints of spell memory and capacity. Bards do not share this limitation, and the consequences are more pronounced—bards alleviate the need for rest or the use of clarity potions among other casters on their team.

Facing a sluggish fighter swathed in plate armor, whom you manage to kite despite the minimal damage you inflict? Suddenly, they become fleet-footed and seemingly invincible.

I’m not typically inclined to swiftly label something as “overpowered,” even when confronted with fighters sporting a staggering 95% physical damage reduction, as they at least render wizards relevant. However, the situation with bards is becoming exasperating. I’ve encountered bards who wield their abilities adeptly, and I empathize with the opposing teams, need more Dark And Darker Gold Coins, go to MMOexp store. Most recently, I was equipped with a comprehensive purple kit, bolstered by a considerable amount of willpower (magic resistance), yet I fell victim to a bard’s assault. The bard managed to eliminate me while retreating, and if I turned my back, they could pursue me at an accelerated pace while attacking—far outpacing my unarmed running speed.

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